Wednesday, 16 March 2011

The Tripod Walker

The Tripod walker Boris uses to cause havoc, was inspired by the aliens from War of the Worlds in their gigantic tripods.



A towering machine both intimidating and awesome for the skunk to drive.
I wanted to try and get a similar scale and feel to the one we use in the film.








The final design for the Tripod by Gordon Henry.
Its Legs are gas chambers the skunk can use to capture and intoxicate innocent creatures. It also has 2 large exhaust vents on the back from where it blasts even more toxic gas to incapacitate everything. Its legs are controlled by pistons and hydraulics connected to gears on its knees for a very mechanical motion.

Boris the manaical skunk

Boris the main character is a Striped Skunk with a bad temper. Left alone and ignored everyday for years in his enclosure until he snaps and vows to destroy everything.






Left : an example of a striped skunk, used as the inspiration and development of Boris.







Syndrome from the incredibles, was a main inspiration for the skunks evil characteristics. Boris has similar qualities and background and motive.











The final design of Boris, produced by Dave Gorman.
He needed to be short and fat to fit easily inside the tripod. We also wanted to make him evil looking, but cute and cuddly at the same time so people can sympathise with him.

FUR-BREEZE Inspiration and origins

Many of you will wonder where the idea for fur-breeze (working title - suggestions welcome) came from. The idea has gone through many stages of development. Initially Dave and I both had our own ideas for what the 4th year film should be. I had plans to continue our first semester idea "Depth" by looking into how the main character dweeb is created on a production line (like in a car manufacturing plant). That would have been god fun to create and animate, with lots of possibilities regarding visual effects. My other idea was about Revolutionary Terrorist Gorrillas (R.T.G) fighting to free the african rainforests from the oppression of logging companies, farmers and hunters. Led by Che` Gorrilla the band of freedom fighters would lay waste to the infrastructure of the surrounding lands.

Dave initially thought about a zoo set in the future that has become run-down and dilapadated (Abes Odessey style) and is now patrolled by robots. These robots are bored from the lack of visitors and decide to turn on their animal subjects. Taking matters into their own hands, the animals set up plans to escape "Great escape meets madagascar" style. Then one day over coffee, Dave and I decided it woukd be funnier if the robots were torturing the animals in humerous and ridiculous ways. Bears and monkeys being shot out of cannons at giant targets painted on mountains miles away, James Bond esque torture scenes with laser beams and gas, and solitary confinement cells where animals plot ways to escape.
The idea then changed into more of a p.o.w camp for animals with robots as the guards. We discussed multiple settings for the idea, thinking it could either be on a spaceship heading for a new planet, whith the animals oblivious to the fact that they are in space, or it could be set on earth far in the future where people no longer bother about zoos.

After all of this we decided focussing on one main character would be better than trying to show an entire zoo worth of animals and robots, so we came up with the idea of Boris the skunk being ignored and outcast by the crowds of people in the zoo. To keep robots involved in the story, we made boris construct a huge machine to help him exact his anger on the other inhabitants. Later on we decided to include the smelly youth ( a young enthusiastic fan of the zoo, who is most excited about seeing the skunk) in the film to help bring an end to boris` reign of terror by making him the only fan of the enraged skunk. The skunks main reason for setting of on a swathe of destruction was that he had no fans and was left on his own everyday. The smelly youth could be the one to bring balance back to the zoo?

Current objectives

We are currently producing as much artwork as we can for the final production bible, and have been concentrating on character design and concepts these past few weeks. Paintings, marker renderings and line drawings are all under construction. Since we are aiming for a 20 page production bible, thinking about the layout and contents of each page, and what we are going to design it like is definately at the front of our minds. We have looked extensively at the art books and production bibles produced for various pixar and disney films to get inspiration for layouts and contents. Our plan is to produce something similar with a variety of styles and concepts in a hard back cover.

Character height sheet




This is the most recent character sheet, with our chosen final designs layed out beside each other. For previous character concepts, please refer to the production bible. Not all the characters will likely be in the final film, but for the moment they help flesh out the idea.

FUR-BREEZE Synopsis

Fur-Breeze is a proposed animated film, about a skunk and how he chooses to take revenge on the co-inhabitants of his zoo. Ignored, unloved and outcast for years "Boris" the skunk watches as all the other animals around him soak up the attention of the crowds, while he recieves none. Angered and pushed to the edge, he sets off on a rampage to bring justice to his world. Being a highly qualified mechanic, he constructs a monstrous tripod to help him carry out his grim task with no mercy for anyone in his path.